RAYMAN: 
      High resolution. It was supposed to air on international TV, but due to 
      certain circumstances, didn't. Here's where I animated alot. Also helped 
      incorporate Inverse Kinematics into the production with a friend Pascal 
      Ruest. Some animation was done frame by frame (propietary software), and 
      some in 3dsMax. This is also where I learned to do some acting.