HYPE: My first production, a video game involving swords and dragons. Made for Playmobil, a major toy company in Europe. NOTE: Everything was animated Frame by frame, piece by piece with some basic hierarchy options and linear interpolation. DRIFT: unfinished. BOTH ARE GAMES
RAYMAN: High resolution. It was supposed to air on international TV, but due to certain circumstances, didn't. Here's where I animated alot. Also helped incorporate Inverse Kinematics into the production with a friend Pascal Ruest. Some animation was done frame by frame (propietary software), and some in 3dsMax. This is also where I learned to do some acting.